On saturday it was finaly weekend no more pencils no more books no more teachers dirty looks.Anyway
on saturday I went to my grandma's house  and I brought my new remote control helicopter fully charged

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This weekend nothing was fun I didn't get to touch the computer!because my dumb sister
was training my cousins club penguin,happy aquarium,rockyoupets,cafe world,roller coaster

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A couple weeks ago I made a facebook account and in facebook I made a
rockyoupets account.A few weeks later my classmate stephanie helped

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After fighting kyogre
ages ago,Groundon

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Crawdaunt is high territorial.It will use its pincers to toss away
any intruders that venture near.

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this legendary (legendary means there are only ONE of them)pokemon has the
albility to disort time-as a matterof fact it is said thattime began when dialga

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giratina is rumour to live in a world on the reverse side of ours and can be found near
anceient cemeiteries

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first when you get a explorer of time the game has to scan your aura and will ask you many questions
and then they will say what pokemon you are.Then your jorney as a pokemon begins.First you came

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the pokemon Azelf was said to have exremly stong pokemon
also the legend says that Azelf,Mespirit,and Uxie was born

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Mario uses many items, which give him various powers. The first power-up Mario uses is the Hammer in Donkey Kong.super Mario Bros. introduced the basic three power-ups that have become staples for the series—- the Super Mushroom, which causes Mario to grow larger; the Fire Flower, which allows Mario to throw fireballs; and the Starman, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series.[25] Throughout the series' history, there have been several kinds of Mushroom power-ups, including a 1-Up Mushroom, which gives Mario an extra life; Poison Mushroom, which causes Mario to either shrink or die;[26]Mega Mushroom, which causes Mario to grow very large; and Mini Mushroom, which causes Mario to shrink.[27] A common item across the series is an item that gives Mario the ability of flight. The first was introduced in Super Mario Bros. 3 called the Super Leaf, which gives Mario a raccoon suit.[28] Also in this game is the Tanuki suit, which allows flight and the ability to turn into a statue. Later, in Super Mario World, an item called the Cape Feather was introduced that gave Mario a cape,[29]. In Super Mario Land 2: 6 Golden Coins, a carrot was available that gave Mario rabbit ears that allowed him to fly, and in Super Mario 64, an item called the Wing Cap, resulting in the temporary ability to fly.[30] All four of these flying power-ups were featured on the cover of their respective box arts. Super Mario Sunshine introduces a water spraying device called "F.L.U.D.D.", which has the ability to spray water, hover and more.[31]

Some of these powers have appeared in the Super Smash Bros. series. Super Smash Bros. features the Fire Flower as one of Mario and Luigi's attacks and an item any character can use. It also features the Star and Hammer.[32] In Super Smash Bros. Melee, the Super and Poison Mushrooms also appear.[33].

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Racer  ↓ Super
Mario Kart
  ↓
Mario

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Baby Mario is the infant version of Mario. He first appeared in 1995 in Super Mario World 2: Yoshi's Island, and has appeared in several games since. Baby Mario has often appeared in Nintendo-sports games, and has a major role along with Baby Luigi in Mario & Luigi: Partners in Time. He is voiced by Charles Martinet.

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A pokemon is a type of fiction thing that can learn atacks by leveling them up or use Hm or Tms.
On a gameboy a pokemon can ony have four atacks.If you want to make one learn an atack you

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The Game Boy was also the birthplace of the Pokémon franchise. The first Pokémon video game was released in Japan on February 27, 1996 by Nintendo.[21] Pokémon was developed by Game Freak and was monitored closely by Nintendo. It is a role-playing game where the player caught and trained monsters and competed with others in competition.[22] The object of Pokémon was to find and capture all 151 creatures either by capturing them in the game or by trading with other players via the Game Link cable. Two different versions of the game — Red and Blue (Red and Green in Japan) — were released, both having different types of monsters to capture.[23]

Pokémon would become one of Nintendo's most successful franchises, spawning its own highly–successful animated series as well as lines of toys, trading cards, and apparel.[24] Pokémon Red and Blue became the highest–selling video games in 1998 upon its release in North America, and it revitalized interest in the Game Boy.[25] It became the console's highest-selling non-bundled game at 20.08 million copies.[26][27]

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A gameboy is a rectangle shaped game that can be folded in half and cannot break(I don't mean like you throw it and it doesn't break).
It is a and hold game that needs a type of game(that looks like a chip).there is akind of thing that can protect your gameboy it look like this:

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Pokémon (ポケモン Pokemon, IPA: /ˈpoʊkeɪmɒn, ˈpɒkimɒn) is a media franchise owned by the video game company Nintendo and created by Satoshi Tajiri around 1995. Originally released as a pair of interlinkable Game Boy role-playing video games, Pokémon has since become the second most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario series.[1] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary on February 27, 2006, and as of 23 April 2008 (2008 -04-23), cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 186 million copies.[2]

The name Pokémon is the romanized contraction of the Japanese brand, "Pocket Monsters" (ポケットモンスター Poketto Monsutā),[3] as such contractions are very common in Japan. The term "Pokémon", in addition to referring to the Pokémon franchise itself, also collectively refers to the 493 fictional species that have made appearances in Pokémon media as of the recent release of the newest Pokémon role-playing games (RPGs) for the Nintendo DS, Pokémon Diamond and Pearl. Like the words deer and sheep, the word "Pokémon" is identical in both the singular and plural, as is each individual species name; in short, it is grammatically correct to say both "one Pokémon" and "many Pokémon". In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc., a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.[4]

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Battery backed up static RAM. It can be up to 64K bytes but it's usually 32K bytes in size. It is located in the memory map from 0xe000000 to 0xe00ffff. (Examples of games that use 32K RAM backup: FZero, etc.). Newer games are using 64K bytes.

 

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The GBA cart interface has 24 address lines. Also there are 16 data lines. 24 address lines = 2^24 = 16.7 million locations which means 16M x 16bit or 32M x 8bit. Which is a total of 32MBytes or 256Mbits of memory space. To put more memory than this in a cart would require some form of bankswitching.

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GBA ROMs are special chips that contain a standard ROM, address latches, and address counters all on one chip. Cart accesses can be either sequential or non-sequential. The first access to a random cart ROM location must be non-sequential. This type of access is done by putting the lower 16 bits of the ROM address on cart lines AD0-AD15 and setting /CS low to latch address lines A0-A15. Then /RD is strobed low to read 16 bits of data from that ROM location. (Data is valid on the rising edge of /RD.) The following sequential ROM location(s) can be read by again strobing /RD low. Sequential ROM access does not require doing another /CS high-to-low transitions because there are count up registers in the cart ROM chip that keep track of the next ROM location to read. Address increment occurs on the low-to-high edge of all /RD. In theory, you can read an entire GBA ROM with just one non-sequential read (address 0) and all of the other reads as sequential so address counters must be used on most address lines to exactly emulate a GBA ROM. However, you only need to use address latch / counters on A0-A15 in order to satisfy the GBA since A16-A23 are always accurate.

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here are 2 riddles:

1.I am allergic to water.I leave black all behind me what am I?

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